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Games and Play Research Seminar #4

On Thursday November 5 the Centre for the Study of Digital Games and Play (GAP) will host its fourth seminar at Muntstraat 2a, room 1.11 from 15:00-17:00 with drinks afterwards. The aim of these regular meet-ups is to create a physical space for game scholars and excellent students to present research, to provide room for game-related discussions, and to expand our academic and professional network. This meeting, we will share three game-related projects from Utrecht University and research fellow Pierre-Yves Hurel from Université de Liège will present the state of the art in French game research.

Game Studies Across the Boundaries: – Pierre-Yves Hurel (Université de Liège)
This presentation focuses on main contributions from French and Belgium researchers. Who are the authors? What are they doing? With which institutions?

The Preservation of Digital Games as Dutch Cultural Heritage – Dr. René Glas & Jasper van Vught (UU)
The research project sets up the first unified effort between game research, cultural heritage institutions and the Dutch game industry to define, preserve, archive and exhibit the history of Dutch digital games and game development. Beeld en Geluid, the institute dedicated to the preservation of Dutch audio visual heritage, forms the key partner.

Bridging the Gap between Game Design and Policy-Making: Analytical Game Design and Participatory Scenario Development – Dr. Stefan Werning (UU)
The project explores (participatory) scenario planning as a still understudied context for serious games and analytical game design as a method to inform the creation and application of scenario planning games. For that purpose, a sample game will be iteratively modified as well as extended through digital augmentations in cooperation with dr. Joost Vervoort and the Environmental Change Institute at Oxford University.

The Playful City – Dr. Michiel de Lange (UU)
The Playful City is a project that investigates how games and play can be used to foster a smarter civic engagement for specific complex urban issues, and how can we design gaming tools to accomplish this. The project seeks to connect research and development in the up to now largely separate sectors of smart city policy and design, and game research and design. It combines the most recent insights from these fields into a new agenda for smart city making through games and play, which will strengthen interdisciplinary collaborations, and increase academic impact.

Date: Thursday November 5, 2015
Time: 15:00 – 17:00 + drinks
Location: Muntstraat 2a, room 1.11
Registration: Please register via e-mail.