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Students

An overview of students who wrote their master (MA) or research master (RMA) thesis within the field of game and play studies, per graduation year within the Department of Media and Culture Studies, Utrecht University.

 2016 so far…

Dekker, M.K.S. (MA), Affect Theory and Serious Games: Using Affect Theory to Analyse How Emotions are Triggered Through Serious Games. [linkedinbadge linkedinbadge URL=”https://nl.linkedin.com/in/mksdekker” connections=”off” behavior=”icon”]

Kerpitsopoulou, A. (MA), Gaming to change the world? Serious Games and the refugee crisis. [linkedinbadge linkedinbadge URL=”https://gr.linkedin.com/in/angeliki-kerpitsopoulou-635a2343″ connections=”off” behavior=”icon”]

– Pesch, R. (MA), Playfully Adopting a Virtual Reality: A research into the way how play has manifested during the appropriation phase of the Oculus Rift [linkedinbadge linkedinbadge URL=”https://nl.linkedin.com/in/richardpesch/en” connections=”off” behavior=”icon”]

– Markus, B.G. (MA), Gamedesigner spelen: speelse participatie in Super Mario Maker.

– Rijk, B.J.S. (MA), Watching the Game: How we may Understand Let’s Play Videos.

 2015

– Kattenberg, S.J. (MA), Biopolitical Games: Identifying Obscured Mechanisms in Applied Games. [linkedinbadge linkedinbadge URL=”https://nl.linkedin.com/in/salkojoost” connections=”off” behavior=”icon”]

Visser, J. (MA), Flappy Bird: vreemde eend in de bijt. Een kritische discoursanalyse van de journalistieke duiding van Flappy Bird.

Jantine van den Berg (MA), “Game Over? Een Onderzoek naar het Conserveren van Arcadegames”. [linkedinbadge linkedinbadge URL=”https://nl.linkedin.com/pub/jantine-van-den-berg/3b/589/484″ connections=”off” behavior=”icon”]

Wouter Kevelam (MA), “De Discursieve Constructie van Serious Games tijdens de Games for Health Conferentie”. [linkedinbadge linkedinbadge URL=”https://nl.linkedin.com/in/wouterkevelam” connections=”off” behavior=”icon”]

– Lara Coomans (MA), “Freaking Physics: Glitching as an Emergent Propery in Modern Video Games” (link) [linkedinbadge linkedinbadge URL=”https://nl.linkedin.com/in/laracoomans” connections=”off” behavior=”icon”]

Niels van der Grift (MA), “Commodification of play in the mundane circle. A study of the political-economic use of housing in the MMORPG Wildstar”. [linkedinbadge linkedinbadge URL=”https://nl.linkedin.com/pub/niels-van-der-grift/31/681/3b3″ connections=”off” behavior=”icon”]

– Joeri Taelman (MA), “Playing with the script: Super Smash Bros. Melee. From a casual game to a competitive game”. [linkedinbadge linkedinbadge URL=”https://nl.linkedin.com/in/joeritaelman” connections=”off” behavior=”icon”]

– Laurens Kraaijenbrink (MA), “Playing with Play: Using Expansive Play to Create New Meaningful Experiences in Miami Hotline” (link).

Stephanie de Smale (MA), “Level Up: A Media Archaeological Study on the Rhetoric of Progress About Serious Health Games”. (link) [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/stephanie-de-smale/10/11/644/en” connections=”off” behavior=”icon”]

 

 2014

Bob Hollanders (MA), “The Free-to-Play Game Commodity” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/bob-hollanders/27/826/a3b” connections=”off” behavior=”icon”]

Niels Hoogendoorn (MA), “Who’s Indie Now? Classifying Indie in the Game Industry” (link) [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/nielshoogendoorn” connections=”off” behavior=”icon”]

Rens Lohmann (MA), “Shared Play with the Push of a Button: a Mixed-Methods Analysis of Sony Playstation 4’s Share-Platform” (link) [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/rens-lohmann/15/a84/972/en” connections=”off” behavior=”icon”]

– Wing Chin (MA), “Gaming with(out) Barriers: Toegankelijkheidsrichtlijnen en het Spelen van Games met of zonder Beperking”. (link)

Sebastiaan Schutijser (MA), “A(A)ffordances: Tracering van Affordances in Online Poker Software” (link) [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/sebastiaan245/en” connections=”off” behavior=”icon”]

Suk Ting Tang (MA), “Gamen met de smartphone: een immersieve bezigheid? Een case study naar het ervaren van immersie door casual playing” (link) [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/rens-lohmann/15/a84/972/en” connections=”off” behavior=”icon”]

Nick van Someren Brand (MA), “Games of our Lives: Self-tracking als een nieuwe vorm van gaming” (link) [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/vansomerenbrand/en” connections=”off” behavior=”icon”]

Erik Welleweerd (MA), “De rol van “the other” in militaire FPS videogames: Een kritische discoursanalyse van de mediacontroverse rondom de release van Medal of Honor” (link) [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/erik-welleweerd/10/983/a6/en” connections=”off” behavior=”icon”]

 

2013

Suen de Andrade e Silva (RMA), “The Presentation of Self in Everyday Play: On Actor-Networks and Identity Performance in Facebook Games” (link). [linkedinbadge linkedinbadge URL=”it.linkedin.com/in/suenandrade” connections=”off” behavior=”icon”]

Terry Guijt (RMA), “Female and Evil: The Role Gender Plays for Villains in Adventure Games” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/terry-guijt/47/909/932″ connections=”off” behavior=”icon”]

– Arriën Post (MA), “Clicking and Shooting for Hearts and Minds Soft Power and Military Serious Games” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/b-c-arriën-post/19/294/704″ connections=”off” behavior=”icon”]

– Klaas-Pieter Oosterhof (MA), “Replay! Gamemuziek, immersie en herhaling” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/klaas-pieter-oosterhof/94/457/996″ connections=”off” behavior=”icon”]

Willem Olderaan (MA), “De Ontwikkeling van Applied Games voor het Onderwijs” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/willem-olderaan/61/3b6/4b7″ connections=”off” behavior=”icon”]

– Joerik van Ditmarsch (MA), “Video Games as a Spectator Sport” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/joerik-van-ditmarsch/48/3a9/1a2″ connections=”off” behavior=”icon”]

Benno Veenis (MA), “Achieving Narrative: The Cyberbard and the Narrative” (link). [linkedinbadge linkedinbadge URL=”de.linkedin.com/pub/benno-veenis/2b/40a/4bb” connections=”off” behavior=”icon”]

 

2012

Alex Gekker (RMA), “Gamocracy: Political Communication in the Age of Play” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/alexgekker” connections=”off” behavior=”icon”]

Martijn van Zwieten (RMA), “Video Games Literacy: A Theoretical Framework” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/mvavanzwieten” connections=”off” behavior=”icon”]

Abby Waysdorf (RMA), “After the Match and Beyond: Football Fanfiction and the Mediatization of Football” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/abby-waysdorf/74/675/a3a” connections=”off” behavior=”icon”]

Jesse Zuurmond (MA), “World At Play: An Argument For An Analytical Perspective Of Playfulness And Playability” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/jessezuurmond” connections=”off” behavior=”icon”]

Sarah Wissink (MA), “Spelen binnen de Hybridisering van het Bestaan” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/sarahwissink” connections=”off” behavior=”icon”]

Ruud Koorevaar (MA), “Ludified Culture: Gamification” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/ruudkoorevaar” connections=”off” behavior=”icon”]

Tim van Polen (MA), “Dit waren games. Computergames als cultureel erfgoed” (link) [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/timvanpolen” connections=”off” behavior=”icon”]

Fenny Hsueh (MA), “Seriously made: de eerste creatieve ontwerpprocessen en de idea generation-fase in serious games” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/fenny-hsueh/18/386/137″ connections=”off” behavior=”icon”]

Lesley van der Laar (MA), “It’s not dangerous to go alone. The potential of digital media for treating panic disorder” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/lesleyvdlaar” connections=”off” behavior=”icon”]

Eline Muijres (MA), “(Un)real! The Role of Fantasy and Reality in Applied Games” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/elinemuijres” connections=”off” behavior=”icon”]

Thomas van Doorn (MA), “De Ethiek van Gamification: Een Bemiddeling in Ons Leven” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/thomasvdoorn” connections=”off” behavior=”icon”]

Eric Alberts (MA), “The Kinect Effect: Tracing the Constituents of a Technical Artefact” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/ericalberts” connections=”off” behavior=”icon”]

Jaap van der Velden (MA), “Het gebruik van voice-over in videogames” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/jaap-van-der-velden/12/5b2/55b” connections=”off” behavior=”icon”]

Thomas van Manen (MA), “Spel aan het werk – De explicitering of commodificatie van mediaplay? (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/thomasvanmanen” connections=”off” behavior=”icon”]

Marijn van Herpt (MA), “FPS (Flow Person Shooter): de gewelddaad als spelmechanisme en flow” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/marijnvanherpt” connections=”off” behavior=”icon”]

Marja Silvertant (MA), “All Fun and Games? Situating Gamification” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/marjasilvertant” connections=”off” behavior=”icon”]

 

2011

Richard van Meurs (RMA), “Playing Along Your Friends: Asynchronity and the Social in Social Network Games” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/richard-van-meurs/16/853/164″ connections=”off” behavior=”icon”]

Geert Bruinsma (RMA), “Framing the Videogame image: A Deleuzian approach to the images and the actions of 3D videogames” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/geert-bruinsma/23/9a8/a49″ connections=”off” behavior=”icon”]

Amber Lammers (RMA), “Decolonizing Play: An Examination of Ludic Literature” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/amber-lammers/30/b9b/43b” connections=”off” behavior=”icon”]

Jan Daniël van der Munnik (MA), “Super Meat Boy’s tragisch ritueel – Naar een benadering van de ruimte binnen de magische cirkel” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/jan-daniël-van-der-munnik/62/b96/685″ connections=”off” behavior=”icon”]

Laura Verstoep (MA), “Van NPC naar SPC / Van Non Player Character naar Social Person Character” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/laura-verstoep/13/828/433″ connections=”off” behavior=”icon”]

Jenny Glas (MA), “Hijacking FARMVILLE” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/jenny-glas/19/b51/a5b” connections=”off” behavior=”icon”]

Tessa Hastjarjanto (MA), “Adaptief gamen door goed game design” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/tessahastjarjanto” connections=”off” behavior=”icon”]

Martijn van Best (MA), “Participatory Gaming Culture: Indie Game Design As Dialogue Between Player & Creator” (link) [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/martijnvanbest” connections=”off” behavior=”icon”]

Tim Hüfken (MA), “Exploratie van de Ervaring – Een ontdekkingsreis naar spelplezier en ruimtelijkheid in games” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/timhufken” connections=”off” behavior=”icon”]

Aikaterini Gnafaki (MA), “EXPLORE.CONNECT.PARTICIPATE. Transforming the Gallery Space into a Mobile Mediated Playground” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/timhufken” connections=”off” behavior=”icon”]

Michael Ros (MA), “Game Dramaturgy: A thought experiment on the integration of the theatre dramaturge in the videogame design process” (link).

Froukje Zumbrink (MA), “Play or work? De veranderende relatie tussen producent en consument bij locatie gebaseerde diensten” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/froukjez” connections=”off” behavior=”icon”]

Paul de Nooij (MA), “Homo Ludens 2.0 – Winnaar of verliezer? De vervaging tussen spel en werk in de digitale cultuur” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/pauldenooij” connections=”off” behavior=”icon”]

Jorik van der Hoek (MA), “Tussen boek & spel: Een onderzoek naar de ontwikkeling van het spelelement in lezen” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/jorikvdhoek” connections=”off” behavior=”icon”]

Martijn van Best (MA), “Participatory Gaming Culture: Indie Game Design As Dialogue Between Player & Creator” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/martijnvanbest” connections=”off” behavior=”icon”]

 

2010

Lotte Harmsen (RMA), “Virtual space in computer games” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/lotteharmsen” connections=”off” behavior=”icon”]

Javier Sancho Rodriguez (MA), “Exploring Computer Game Dramaturgy” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/lotteharmsen” connections=”off” behavior=”icon”]

Michiel de Vries (MA), “Playformance: Waar games en performance art elkaar ontmoeten” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/mldevries” connections=”off” behavior=”icon”]

Michiel Kamp (MA), “Ludic music in video games” (link).

Karlijn Sluijter (MA), “Game wordt film: de narratieve structuur van game-naar-film-adaptaties” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/karlijn-sluijter/12/165/205″ connections=”off” behavior=”icon”]

Jan Veenstra (MA), “Beyond the network perspective: kritische analyse van een perspectief op play” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/jan-veenstra/5/5a4/b98″ connections=”off” behavior=”icon”]

Bas Bergervoet (MA), “De Nederlandse gamepers en de ambivalente relatie met de game-industrie” (link). [linkedinbadge linkedinbadge URL=”be.linkedin.com/in/basbergervoet” connections=”off” behavior=”icon”]

 

2008

Lies van Roessel (RMA), “Restaging the epic for computer game literacy education” (link). [linkedinbadge linkedinbadge URL=”de.linkedin.com/pub/lies-van-roessel/18/235/790″ connections=”off” behavior=”icon”]

Andrew Weeks (MA), “Cultural Interfaces” (link).

 

2007

Loes Vollenbroek (MA), “Contextualizing Gaming Practices: MMORPG Players and ‘Real Life'” (link).

Jan Castelijns (MA), “Ik ben Snake, Solid Snake! Een onderzoek naar de toepassingsmogelijkheden van het filmtheoretische concept van identificatie binnen de spelervaring” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/jancastelijns” connections=”off” behavior=”icon”]

Jofellini Pulmano (MA), “A Bigger Fish to Fry : Assessing Learning in World of Warcraft” (link).

Jochem Naafs (MA), “De spelende bezoeker van playful performance: een productiedramaturgisch onderzoek naar de rol van de performancebezoeker” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/jochemnaafs” connections=”off” behavior=”icon”]

Vincent Nicolai (MA), “Weet wat ze spelen. Videogame classificatie op mondiaal en lokaal niveau” (link).

Harald Warmelink (MA), “Multi-user game environments and collaborative constructivist didactics. An approach to using computer games in higher education” (link). [linkedinbadge linkedinbadge URL=”nl.linkedin.com/pub/harald-warmelink/4/760/6a7″ connections=”off” behavior=”icon”]

 

2006

Mark Versteegen (MA), “De rectificatie van gedoemde gameaudio” (link).[linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/markversteegen” connections=”off” behavior=”icon”]

Mick de Meijer (MA), “Pervasive Games: the dream of the Virtual being Real” (link) [linkedinbadge linkedinbadge URL=”www.linkedin.com/in/mickdemeijer” connections=”off” behavior=”icon”]

Fabian de Graaf (MA), “Digital Game Based Learning als dè oplossing voor de schoolgaande jeugd?” (link) [linkedinbadge linkedinbadge URL=”nl.linkedin.com/in/fabiandegraaf” connections=”off” behavior=”icon”]

Sean Storey (MA), “Digital Samurai” (link). [linkedinbadge linkedinbadge URL=”uk.linkedin.com/in/seanstorey” connections=”off” behavior=”icon”]

 

2005

David Nieborg (MA), “Changing the Rules of Engagement – Tapping into the Popular Culture of America’s Army, the Official U.S. Army Computer Game” (link). [linkedinbadge linkedinbadge URL=”www.linkedin.com/in/dbnieborg” connections=”off” behavior=”icon”]

Pleuke van Dam (MA), “De ontschaping van het publiek: De integratie van de videogame in het theater” (link). [linkedinbadge linkedinbadge URL=”es.linkedin.com/pub/pleuke-van-dam/49/321/5b9″ connections=”off” behavior=”icon”]