Navigate / search

We are looking for: Assistant Professor in New Media and Game Studie (1,0 fte)

Please spread the news: the Department of Media and Culture Studies, Utrecht University, The Netherlands, is looking for an:

Assistant professor in New Media and Game Studies (1,0 fte)

Job description: 

You will work within the Department of Media and Culture Studies, in particular within the New Media & Digital Culture (NMDC) programme. NMDC is part of the chair of Media Theory and caters to the MA New Media & Digital Culture and the BA’s Theater-, Film- and Television Studies and Communication and Information Studies. You will be responsible for teaching predominantly on courses in the domain of new media, games (entertainment and serious) and gamification, and undertake coordination tasks related to these activities.

In addition to your teaching, you will carry out research which complements and enhances the research profile of the Utrecht Focus Area Game Research. You will also perform various job-related administrative tasks.
We are especially interested in applicants whose areas of expertise include two or more of the following:

  • serious gaming;
  • playful media cultures;
  • playful communication, persuasive gaming and gamification;
  • Mobile and social media, data analysis and software studies.

All of these areas of expertise should be grounded in a critical, media-theoretical approach.

The application deadline is 7 May 2014.

For an overview of all vacancies, click here. Our department is currently also looking for Assistant Proffesors in Musicology, Gender Studies, and Television Studies. For Dutch native speakers, there are also 3 positions as lecturers in New Media and Digital Culture (0,5-0,7 fte).

Research Seminar on Game Studies & Creative Production – May 13

We would like to invite you to an upcoming event, organized on may 13th by the GaP research group with the University of Cologne. During the day representatives of both universities will present their respective research groups and engage in relevant discussions.
Please note that the first part is intended for faculty and has a limited space. Thus please email Alex Gekker [a.gekker@uu.nl] to RSVP no later than May 5th. The second part is open to all and requires no registration.

Part I – Invitation only – Muntsraat 2a R 1.11
11:00- Introduction: Utrecht Games Studies Focus- Joost Raessens, Utrecht University
11:30- Introduction: Game Studies Cologne- Benjamin Beil, University of Cologne. Followed by presentation with Pablo Abend, Cologne: “Editors of Play: The Scripts and Practices of Co-creativity”
12:30- Lunch and discussion

Part II – open to MA/ RMA students – Achter Sint Pieter 12 R 0.12

13:30 René Glas, UU – Paratextual Play: Unlocking the Nature of Bonus Features and Extras of Games.
13:50 Nicolle Lamerichs, UU: Productive Fandom: Transmedia Play in Audience Cultures
14:15 PhD Presentation: Christian Schmidt, Cologne – Transmedia Topoi: World Building Across Media in Serial Narratives

15:00 Coffee Break

15:30 PhD Presentation: Federico Alvarez, Cologne – Perception of Time in Computer Games
16:15 PhD Presentation: Alex Gekker, UU – Geolocative Play in Non-Game Setting.
17:00 Closing remarks and drinks.

The Research Seminar is organized by the Chair of Media Theory and Games and Play Research Group, Utrecht University

 

New Media Studies Magazine #8: The Age of Play

level0

We are proud to present the latest issue New Media Studies Magazine, a magazine created by students of our MA programma New Media & Digital Culture. This issue focuses entirely on the theme The Age of Play. Edited by Laura Coomans and Joeri Taelman, the issue compiles some of the best and most innovative research papers written during the MA courses ‘Game Studies’ and ‘Software Studies’.

Taking Eric Zimmerman’s recent Manifesto for a Ludic Century as a starting point, the papers collected in this issue all showcase a move to an increasingly playful culture. From the editorial:
As Zimmerman argues, play is everywhere. From serious games in health care to gamification in business. Even politics is undergoing a ludic turn. Play isn’t only connected to games, and in this edition of the magazine, we would like to play the game of play with you. As you read this magazine, with every chapter, a next level is achieved. Every level of this magazine of play provides you with a new angle, a new perspective on games and play, unlocking more knowledge as you read.

 

Here are the contents:

– Level 1: Not being square by being square: A paper on non-photorealistic rendering, Minecraft, gameplay and craftsmanship – Lara Coomans

– Level 2: How to ‘VR‘ a videogame – Menno Gottmer

– Level 3: Living another life? Identity formation in The Sims and its effects on the player’s non-virtual life and personality. – Antje Ziska

– Level 4: Is digital game based learning the educational utopia of the future? Constructing youth’s professional identities with epistemic games. – Mara Vandorou

– Level 5: Run for your life: An examination of Zombies, Run! and the use of narrative persuasion in exergames. – Emma Norton

– Level 6: Pollination of Politics: Political polls as pollen for the gamification of politics. – Kevin Willemsen

– Level 7: Gamification: Time to go with the Flow? – Ben Borrow

– Level 8: Building Material: Exploring Playfulness of 3D printers. – Stephanie de Smale

 

Read the full editiorial here, of download the entire issue as a pdf eBook here!